Hey everyone! I wanted to let everyone know that MIDAS CREATURE has just rolled out of beta, and is now widely available for both Indie and Enterprise developers!
http://www.creature.midasphysics.com/
Of course, the big question is: why choose Midas CREATURE? Below is the list of things we can do, but our competitors can’t:
-
Automated Secondary Motion with Bone Bend Physics and other Procedural Motors. This allows you to animate Cloth, Hair, Flesh, Dangling Tails etc. Dynamics very easily ( less than 10 minutes )
-
Advanced features not normally seen in 2D Animation Software: 3D to 2D Motion Capture Animation Transfer, Automated Walk Cycle Generation (via Deep AI) and more
-
100% Mesh-based. Allows you to deform your 2D characters via mesh/bone skinning or directly via mesh motors for grid + cage based Free-form Deformation effects
-
Export 2D Animation to all major game engines: UE4, Unity, Cocos2d-x, LibGDX, WebGL, Haxe-Flash, etc.
-
Also allows export to file formats that work with Enterprise Level Graphics Tools: FBX and Alembic ( can export to Maya, Houdini etc. )
-
Advanced meshing and automated bone to mesh weighting skinning pipeline
Check out this video introducing Midas CREATURE: INTRODUCING MIDAS CREATURE! - YouTube