Hey everyone! I wanted to let everyone know that MIDAS CREATURE has just rolled out of beta, and is now widely available for both Indie and Enterprise developers!

Of course, the big question is: why choose Midas CREATURE? Below is the list of things we can do, but our competitors can’t:

  • Automated Secondary Motion with Bone Bend Physics and other Procedural Motors. This allows you to animate Cloth, Hair, Flesh, Dangling Tails etc. Dynamics very easily ( less than 10 minutes )

  • Advanced features not normally seen in 2D Animation Software: 3D to 2D Motion Capture Animation Transfer, Automated Walk Cycle Generation (via Deep AI) and more

  • 100% Mesh-based. Allows you to deform your 2D characters via mesh/bone skinning or directly via mesh motors for grid + cage based Free-form Deformation effects

  • Export 2D Animation to all major game engines: UE4, Unity, Cocos2d-x, LibGDX, WebGL, Haxe-Flash, etc.

  • Also allows export to file formats that work with Enterprise Level Graphics Tools: FBX and Alembic ( can export to Maya, Houdini etc. )

  • Advanced meshing and automated bone to mesh weighting skinning pipeline

Check out this video introducing Midas CREATURE: