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Introducing MIDAS CREATURE!

Hey everyone! I wanted to let everyone know that MIDAS CREATURE has just rolled out of beta, and is now widely available for both Indie and Enterprise developers!

http://www.creature.midasphysics.com/

Of course, the big question is: why choose Midas CREATURE? Below is the list of things we can do, but our competitors can’t:

  • Automated Secondary Motion with Bone Bend Physics and other Procedural Motors. This allows you to animate Cloth, Hair, Flesh, Dangling Tails etc. Dynamics very easily ( less than 10 minutes )

  • Advanced features not normally seen in 2D Animation Software: 3D to 2D Motion Capture Animation Transfer, Automated Walk Cycle Generation (via Deep AI) and more

  • 100% Mesh-based. Allows you to deform your 2D characters via mesh/bone skinning or directly via mesh motors for grid + cage based Free-form Deformation effects

  • Export 2D Animation to all major game engines: UE4, Unity, Cocos2d-x, LibGDX, WebGL, Haxe-Flash, etc.

  • Also allows export to file formats that work with Enterprise Level Graphics Tools: FBX and Alembic ( can export to Maya, Houdini etc. )

  • Advanced meshing and automated bone to mesh weighting skinning pipeline

Check out this video introducing Midas CREATURE: https://www.youtube.com/watch?v=Nl3heLzIu0Y