Introducing: DIVE from Aaron Sims Creative

https://www.youtube.com/watch?v=WYHW_DxqNxs

Hi Everybody,

Aaron Sims Creative is proud to introduce the official thread for our Unreal feature film, DIVE.
We are very excited to share with you our official teaser trailer created entirely in Unreal Engine.

About Dive
Logline: When a cave diving trip goes wrong, a group of divers must face their worst fears to
escape a prehistoric cave system and the horrific creature lurking in the darkness.
DIVE is the first in a series of survival horror movies set in the uncharted corners of the planet,
where man faces nature at her most beautiful and her most terrifying. Each environment features
a unique creature with a look and lore inspired by the environment they inhabit. The series of
films has the scope and beauty of a nature series (Planet Earth, Blue Planet) with the thrills and
terror of the best horror films. We’re using UNREAL ENGINE to bring this series of films to life
utilizing its capabilities for our full-film pre-visualization, creature design, world building,
Virtual Production and final VFX. Our mission is to give audiences a one of a kind movie going
experience that elevates the horror genre to its greatest and most immersive cinematic heights.

About ASC
Aaron Sims Creative is a multifaceted and award-winning Design, VFX, Game, and AR/VR
studio bringing to life some of the most iconic characters and worlds of the past two decades.
Our recent work includes Stranger Things, Wonder Woman, Planet of the Apes Trilogy, Ready
Player One, IT and many more.
Our goal is to push boundaries and challenge the status quo in the filmmaking process. We
believe Unreal is the future and plan to embrace it as such. The assets we create in Unreal will be
used throughout the production, from epic backgrounds a la Mandalorian to our one-of-a-kind
creature designs. All creature and final VFX will then be done entirely in Unreal. With the
exception of a handful of real actors, you can expect all other aspects to be accomplished
using the magic of Unreal.

From Aaron Sims
“DIVE is the first example of how we at ASC are using UNREAL engine as the backbone of our
process for Virtual Art Direction, Production, and VFX. ASC’s UNREAL pipeline will be
indispensable in helping filmmakers realize their visions in real-time. I have been in the film
industry for decades and have seen numerous changes in VFX during that time, and UNREAL is
the first tool that I have used as an artist, VFX professional, and filmmaker that really has no
limits as to what can be achieved - in half the time and for half the cost. Real-time VFX is here to
stay.”
We can’t wait to hear your feedback and answer questions. Check back here for weekly updates
as we continue to drop new art and work-in-progress teasers throughout the production process!

Perfect!! Work hard man!