Guys, I’m trying to make a simple camera transition at the beginning of the game… but the camera goes back to the character’s thigh… how can I adjust this?
If you wanna make some cinematic - look for “Sequencer” - that’s the intended way
But you can also use the Player camera Just make sure to Detach it before you start moving it
Also Camera is connected to the SpringArm, make sure to attach it later and set position value back to defaults
But Sequencer is best option as it’s very easy to work with and will do everything you need, after the sequence is done - you can make some fade-in/out effect to go back to the Player Camera
the camera was not on the arm, it was configured from the beginning in the head following the movement… what was missing in the code was to direct the character… I solved it like the image below… I just wanted a simple transition even for this situation, but thanks for the tip!
if you need a camera transition you can use VInterp To and RInterp To or Lerp (Vector/Rotator) nodes to move your Camera from A to B smoothly
Other possibility is a Timeline that will move your Camera around