In this series, we will cover how you can get up and running in UEFN as quickly as possible.
After working through these videos you will know how to:
- Launch UEFN
- Launch a session of FNC
- Navigate the viewport of UEFN
- Manipulate objects in UEFN (move, scale, and rotate)
- Be able to select and unselect objects in the viewport
- Understand the live connection between UEFN and FNC
- Find common settings and assets from FNC inside the UEFN interface
- Connect Devices using Events and Functions
NOTE: As this software is always changing and growing it is important to understand that these tutorials can become out of date quickly.
Part 1: Intro
In this video, we will cover the goal and scope of this tutorial series.
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Part 2: Launching UEFN and FNC
In this tutorial, we will cover how to open UEFN and get Fortnite Creative up and running. (time stamps are relative to the start of first video of Part 2)
- 0:00 Tutorial Goals
- 0:09 Launching UEFN from the Epic Games Launcher
- 0:44 Creating a new project
- 1:20 Toggle OFF Reversion Control
- 1:55 Saving your project for the first time (Save All)
- 2:17 Launching Session (Launching FNC)
- 3:11 Setting up your screen for game development
- 4:13 Wrap-up and Outro
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Part 3: Navigation
In this tutorial, we will cover one way you can navigate in the UEFN viewport. There is more than one way to navigate and this cheat sheet covers the others. Each has its pros and cons, which are covered in this longer tutorial. (Time stamps are relative to the start of first video of Part 3)
- 0:00 Tutorial Goals
- 0:19 Creating Bookmarks (RTB!!!)
- 0:53 Looking Around with the RMB
- 1:39 W, A, S, D to move around (Navigation Cheat Sheet Link)
- 3:03 Changing the camera speed β IMPORTANT!!!
- 3:54 Use that Fβn key to Frame an object(s)
- 4:26 Orbit around an object β IMPORTANT!!!
- 5:37 Q and E to move up and down
- 6:20 Wrap-up and Outro
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Part 4: Manipulating and Selecting Objects
In this tutorial, we will cover how to move objects around the world, as well as how to change their rotation and scale. We will also cover how to toggle on grid, rotation, and scale snaping, and when to use this feature. Then finish up with some pro-tips for selecting objects. (Time stamps are relative to the start of first video of Part 4)
- 0:00 Tutorial Goals
- 0:20 Embrace the difference
- 0:39 Move tool (W)
- 1:29 Undo (Ctrl + Z)
- 1:57 Move camera backward (Alt + hold RMB and move mouse) --Pro-tipβ
- 2:45 Rotation Tool (E)
- 3:14 Scale Tool (R)
- 3:42 Snaping features
- 3:56 Grid Snapping (move tool)
- 5:04 Angel Snap (rotate tool)
- 5:33 Scale Snap (scale tool)
- 6:08 Transform Details (copy and paste)
- 6:44 Snap to Floor --Pro-Tipβ
- 7:20 Selecting Objects in the Viewport
- 7:42 Selecting Objects in the Outliner
- 8:00 Group (ctrl + G) βPro-tipβ
- 8:03 Box Selection and Settings
- 9:13 Box Selection Bug and how to get around it βPro-tipβ
- 10:08 Wrap-up and Outro
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Part 5: Experience Settings and Content Browser
In the tutorial, we cover how to change the game settings you can in FNC, such as Time of Day, Spawn Location, and Timers at the beginning and end of rounds. We will also explain where to find the creative assets used to build your worlds, such as Prefabs, Devices, Prefabs, Galleries, and Devices. To help you build your environments MUCH faster in UEFN than is possible in FNC we also cover a few pro-tips. (Time stamps are relative to the start of first video of Part 5)
- 0:00 Tutorial Goals
- 0:22 Experience Settings
- 1:08 Game Rules
- 2:02 Game Settings
- 2:36 UI Settings
- 3:18 Content Drawer (aka Content Browser)
- 4:02 Weapons
- 4:19 Searching Feature
- 4:45 Prefabs
- 5:33 Moving objects in a group βPro-tipβ
- 5:57 Duplicating with the Move Gizmo βPro-tipβ
- 6:14 Devices
- Wrap-up and Outro (changing colors of folders βPro-tipβ)
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Part 6: Connect Devices using Events and Functions
In this tutorial, we will be covering how to connect devices in UEFN using Events and Functions. This is the same method used in FNC, so it will feel familiar. We will also cover a few pro-tips to help you be more efficient when setting up devices.
- 0:00 Tutorial Goals
- 0:24 Example of Goal
- 0:49 Setting up multiple viewports in UEFN βPro-tipβ
- 1:33 Setting up the Barrier Device
- 3:48 Setting up the Octane Spawner Device
- 5:21 Testing the Events and Functions
- 5:40 How to disconnect Devices from the Events and Functions
- 7:08 Outro and Wrap-up
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Part 7: Next Steps
With what you have learned thus far, you are now ready to dive deeper into UEFN and create.