Intertactive Archviz Project

Hi, I am trying to make an interactive Archviz project for a client. The client has a residential complex with 100 units. They want to be able to enter the Project and be presented with the entire complex from a distance, birds eye view, then be able to orbit around the complex and pick any house. Once the house has been chosen we zoom into the house. There are 5 different types of houses. They also want to be able to be transported to street level and walk around.

Ok, so I’m a complete noob when it comes to BluePrints. I’ve made a start menu which takes the user to the level showing the entire Complex. I am going to use UMG widgets and buttons to give the user a choice of all the houses, when clicked will take the user to new level inside the 5 different house options.

My main proiblem is I don’t know how to setup a Camera to orbit the complex at a distance. I was thinking of using the Default Product Viewer template which comes with Unreal Studio to use their Orbit BP but it’s totally over my head. I’ve also looked at Manipulating the Camera with mousewheel tutorials with Spring arms but I dont know if that is right option.

Does anyone know the simplest way of doing this? I need the user to go from Start menu into a orbiting/flying mode where they can orbit entire complex from a distance and be able to choose any house.

I saw this tutorial - https://www.youtube.com/watch?v=goqBky8EBlA , at 42 min 19 seconds is what I want to make, you choose a house and it glows, then click on it and get transported to new level inside house. But I think the above example they are not orbiting around the buildings, which is something my client is wanting to do.

Any help or direction to the best tutorials for this would be great, thanks.

this is not a tutorial but a showcase project of a large company in the construction sector with many employees, some of whom are very specialized. You, as a “small” freelancer and lone fighter, are certainly not in a position to handle a project of this magnitude. Especially not when it comes to certain functionalities, because the programming work requires it.

I had expected a lot from this webinar, but unfortunately I was very disappointed when I watched it. It all looks good what it shows, but for lone fighters like you and me there are immense hurdles to overcome. On the one hand there are already once very powerful computers with equipment beyond good and bad necessary to make such a project at all manageable. Not to mention the customers who want to use it afterwards.
And in detail they didn’t show anything in the webinar how it was done. How to optimize all this data in such a way that a real time process is possible. They talk about it but they don’t show it. In this respect, this webinar has no value for you and me and only makes you frustrated, because I fail with a small project alone because of the realtime capability due to too few fps.

Here is an example with not very much data. All Objekts are very low poly models and only the trees and the gras press my fps down to 15/s. May be that’s an graphics card issue, but that is the realism in my business. And unfortunately I do not have any oil sheiks as customers.

Thanks for the feedback. Yeah, I feel the same about the webinar, dissapointed we were not shown more. I have made a working prototype for my client’s project, it’s not as complex as the webinar, but it works. Mostly I’m struggling with the functionality but I’ve hacked my way through it. Thanks again for the reply,

Optimizing is always a huge deal, to get smooth frame rate and still have huge scenes. It’s an ongoing struggle.

hmm - this should run on 100 fps even in a mid class PC. What’s your video card. Do the trees have LODs? Did you set a cull distance for the grass? If you switch to unlit mode, does it still run with bad fps?