I have a problem with the animations.
I’m using the default Unreal SK_Mannequing with the ThirdPersonAnim blueprint.
Basically, when i press a button, i can control another character, so I use the Possess.
When I possess my other pawn, My previous Pawn will continue play the last animation he was playing.
For exemple, If i press the control button when I’m running, the pawn I leave will continue play the run animation but without moving.
I would like to stay in idle when I leave it.
I tried to set the animation and play animation on the character blueprint, but if I do that, when I recontrol my main pawn, he won’t change animation and he will stay idle even if I move.
How can I pause the animation blueprint in order to make my character stay idle, and restart it when I control it back? Or at least, how can i prevent him from running without moving?