InterpToMovement component loses velocity when character steps on top

Hey guys, just a quick help here

I’m trying to create an elevator, that goes up or down periodically… with InterpToMovement it works easily… but when the character steps on the elevator there is a big drop on upward velocity (like the weight of the character is making the interp to fall behind). I clicked Pause on Hit… so maybe that’s the issue… but if i don’t… the interp to just stops