InterpToMovement Component - Doesn't Reset

I am using the InterpToMovement Component for some moving platforms. There are a lot of them in the level and if I set them all to pingpong behavior I get fps hitches, even with the only update if render checkbox.

I set them to one shot reverse and put a trigger to activate. That works, but… not for a second time.

I haven’t found a way to reset the component so that I can trigger it again. I tried destroying the component and adding a new one, but that teleports the object to 0,0,0 every time.

I have tried the reset checkbox on the SetActivate node, but that doesn’t seem to do anything.

How do you reset it so you can trigger a second, third etc. one shot reverse behavior?

Maybe, RestartMovement move will help.