Interpreting Unreal Insight

Hello,

I read the doc about unreal insight, but sometime strugle to understand, specially CPU values.

Like on this screen, i struggle to understand what is
FParallelTranslateCommandList_DoTask or
MeshDrawCommandPassSetupTask.

I suspect this struggle to draw cause a too high number of mesh (who doesn’t really make sens cause they are nanite, but… like material complexity can affect this ? how to know what line stat really affect what ?)

Thanks !

I’m dealing with the same problem- did you ever find a solutioN?

It would be great if the Unreal team could do a proper deep-dive session on how they actually interpret Unreal Insight outputs and link it to specific assets or rendering features. It really isn’t intuitive. They did something close to this a while back but it wasn’t really very explanatory.