Hello, I have the following problem. I’ll try to simplify it…
Say I have a camera animation, that alters the spring arm position. So for example when I hit a key, it would change the angle from where it is, to some other angle. Like a camera reset. However during the animation the user should still be able to control the rotation. So it’s like adding a delta of the rotation during some time window but keep the controls do what they do. But the naive solution would interpolate the camera position in Tick event, or in a timeline, but the other animation would be done from an input event, so basically the one that is performed later would win, they would not add up. Is there some rule of thumb for combining animations? I tried CombineRotation node, but it doesn’t seem to do what I thought it would. It always results in roll being altered although none of the animations touch roll component of the rotations…
Any suggestions welcome.
Thanks
JJ