Hello!
In the color wheel, if you combine two colors, for example blue and yellow, you would get the resulting color between them.
I am looking for a method to interpolate two colors and get a result exactly like in the color wheel. For the blue and yellow example, the result would be green.
As far as i can see, even in the material graph, the color interpolation works a bit different. (it lerps the RGB channels which gives a different color than the result from the color wheel)
I thought of a solution, to create a custom method and to specify each combination of colors manually…but i would prefer a more elegant solution.
Does unreal have any function for a interpolation between colors like in the color wheel? Or is there a way to do this programatically?
In my example i used variables of type Linear Color. Maybe is there other type of variable to get the desired solution?