Interpolate between 2 points without tick

I only said it because I do not fully understand the dependencies in your scene. It might as well be the best way to go about it (especially when it works!)

Generally speaking, once a component is a part of another blueprint, most of the time, you would be interested in the relative space; not always, though. Here’s me using a component’s world space this morn, because it made sense in this very instance:

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