Interp To Movement - How does it work?

I’ve been trying to get a simple box to move from one point to the next using the Interp To Movement Component; whatever I try, though doesn’t work and the box will not move. It will generally teleport itself to 0, 0, 0 and stays there.

Has anyone used this before and how does it work?

I’m using this instead of the InterpTo or Timeline since I want to have more control over the duration and control points and from what I know of it (very little) it looks like a useful tool.

Is there any more detail regarding this? I looked at the video and it was just showing one working, not how it works or how it’s setup.

You have set the Mesh to be moveable yes ?

The Root Component of the Actor has to be Moveable in order for the Interp To Movement Component to work. Also, you need to call Finalize Control Points on the Interp To Movement Component if you are adding control points at runtime.

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Hi friend, you need to use the construct script so that your blueprint takes the relative value and not the world value
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