Internet multiplayer

In editor, you have in options of playing, the fact that client are auto connecting to server. You can disable this option, and test your own way to connect.

From my side, I don’t use anything as subsystem, I have a Mainmenu with a connect button, and a textbox with the ip filled by user.
Next I wrote a tiny C++ code to connect to server

bool UMyGameInstance::ClientTravelToServer(FString ip) {

	UEngine* const Engine = GetEngine();

	Engine->SetClientTravel(WorldContext->World(), (*ip), TRAVEL_Absolute);
	return true;
}

Next over internet, it seems that UE uses UDP and TCP, so check that your NAT authorizes UDP outgoing on default port (7777).