My mobile game always requires an active internet connection for the server queries to work. How do I get an indication if the player suddenly loses internet connection?
Hey there @NotPasi_TV! I’d recommend checking out possibly overriding HandleNetworkError
in the GameInstance
class. It may fit your use case here, though I don’t believe it triggers on short term packet-loss.
Could also look at Player State. It handles/holds Ping, Loss, Jitter etc.
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