Does anybody know how to set the internal/support mesh for a destructible?
I have a concrete block that has a re-bar structure inside, How can I set up my destructible actor so that only the concrete is chunked and is supported by the re-bar. Both objects are part of the same .FBX file.
I’ve looked into the WorldSupport feature, but that’s not really a viable solution as the entire support structure will be inside the destructible part of the mesh. Gears of War 2 had some Road-Block like structures in them that had a fully destroyed mesh housed inside, and the outer concrete around it would fall off in pieces. Such a thing must be possible in UE4 without blueprinting right?