Intermittent GPU crash

Hey! We’re trying to render a rather complex scene, with subsurface scattering, hair shading, and many lights. Occasionally, our renders are failing with the following crash dump:

2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 	- Device 0 Removed: DXGI_ERROR_DEVICE_HUNG
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:579][127]LogRHI: Error: Active GPU breadcrumbs:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 	Device 0, Pipeline Graphics: (In: 0x8017e322, Out: 0x8017e31b)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017b285) [     Active]	Frame 127
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e2e0) [     Active]		SceneRender - ViewFamilies
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e343) [     Active]			RenderGraphExecute - /ViewFamilies
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e2ea) [     Active]				Scene
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e316) [   Finished]					Hair
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e317) [   Finished]						HairInterpolation(Strands)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e319) [   Finished]							HairStrandsInterpolationCurve
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e353) [   Finished]							CommitHairRayTracingGeometryUpdates
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e354) [   Finished]							CommitHairRayTracingGeometryUpdates
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e355) [   Finished]							CommitHairRayTracingGeometryUpdates
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e356) [   Finished]							CommitHairRayTracingGeometryUpdates
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e357) [   Finished]							CommitHairRayTracingGeometryUpdates
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e358) [   Finished]							CommitHairRayTracingGeometryUpdates
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e31a) [   Finished]					Nanite::Readback
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e31b) [     Active]					PostRenderOpsFX
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e31c) [     Active]						FXSystemPostRenderOpaque
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e359) [     Active]							GPUParticles_PostRenderOpaque
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e31f) [     Active]					Path Tracing
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e320) [     Active]						Path Tracing Compute (2880 x 1600)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e322) [     Active]							Tile=(0,0 - 2048x1600)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e323) [Not Started]							Tile=(2048,0 - 832x1600)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e324) [Not Started]						PathTracingPost
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e325) [Not Started]					PostProcessing
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e326) [Not Started]						LocalExposure
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e327) [Not Started]						TextureDownsampleChain
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e328) [Not Started]						LocalExposure - Blurred Luminance
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e329) [Not Started]						TextureDownsampleChain
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e32a) [Not Started]						Bloom
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e32b) [Not Started]						Debug Drawing
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e32c) [Not Started]							ShaderPrint::DrawView
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e32d) [Not Started]					VirtualTextureUpdate
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e35a) [Not Started]		SceneRender - ViewFamilies
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e35b) [Not Started]			RayTracingGeometry
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e35c) [Not Started]			GPUSkinCache_UpdateSkinningBatches
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e3bd) [Not Started]			RenderGraphExecute - /ViewFamilies
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e362) [Not Started]				UpdateDistanceFieldAtlas
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e364) [Not Started]				Scene
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e365) [Not Started]					VisibilityCommands
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e366) [Not Started]						HairGuideInterpolation
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e368) [Not Started]					FXSystemPreRender
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e3bf) [Not Started]						GPUParticles_PreRender
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e369) [Not Started]					GPUSceneUpdate
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e36a) [Not Started]						GPUScene.UploadDynamicPrimitiveShaderDataForView
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e36b) [Not Started]							UpdateGPUScene NumPrimitiveDataUploads 15
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e36d) [Not Started]					BuildRenderingCommandsDeferred(Culling=On)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e372) [Not Started]					PrePass DDM_AllOpaqueNoVelocity (Forced by Nanite)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e3be) [Not Started]						ParallelDraw (Index: 0, Num: 8)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e3c0) [Not Started]						ParallelDraw (Index: 1, Num: 8)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e3c1) [Not Started]						ParallelDraw (Index: 2, Num: 8)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e3c2) [Not Started]						ParallelDraw (Index: 3, Num: 8)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e3c3) [Not Started]						ParallelDraw (Index: 4, Num: 8)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e3c4) [Not Started]						ParallelDraw (Index: 5, Num: 8)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e3c5) [Not Started]						ParallelDraw (Index: 6, Num: 8)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e3c6) [Not Started]						ParallelDraw (Index: 7, Num: 8)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e374) [Not Started]					RenderVelocities
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e3c7) [Not Started]						ParallelDraw (Index: 0, Num: 1)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e376) [Not Started]					Nanite::VisBuffer
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e377) [Not Started]						Nanite::InitContext
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e378) [Not Started]					Nanite::VisBuffer
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e37a) [Not Started]						Nanite::DrawGeometry
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e37c) [Not Started]							MainPass
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e37d) [Not Started]								InstanceCulling
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e37e) [Not Started]								NodeAndClusterCull
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e37f) [Not Started]								PatchSplit
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e380) [Not Started]							BuildPreviousOccluderHZB
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e381) [Not Started]								BuildHZB
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e382) [Not Started]							PostPass
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e383) [Not Started]								InstanceCulling
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e384) [Not Started]								NodeAndClusterCull
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e385) [Not Started]								PatchSplit
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e386) [Not Started]					NaniteBasePass
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e387) [Not Started]						Nanite::EmitDepthTargets
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e388) [Not Started]					HZB
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e389) [Not Started]						BeginOcclusionTests
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e3c8) [Not Started]							BeginOcclusionTests
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e3c9) [Not Started]								ViewOcclusionTests 0
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e3ca) [Not Started]									ShadowFrustumQueries
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e3cb) [Not Started]									GroupedQueries
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e3cc) [Not Started]									IndividualQueries
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e38a) [Not Started]					HZB
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e38b) [Not Started]						BuildHZB(ViewId=0)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e38c) [Not Started]							BuildHZB
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e38f) [Not Started]					RayTracingScene
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 	Device 0, Pipeline AsyncCompute: (In: 0x8017e364, Out: 0x8017e2e0)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017b285) [     Active]	Frame 127
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e35a) [     Active]		SceneRender - ViewFamilies
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e3bd) [     Active]			RenderGraphExecute - /ViewFamilies
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		(ID: 0x8017e364) [     Active]				Scene
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:580][127]LogD3D12RHI: Error: Shader diagnostic messages and asserts:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 	Device: 0, Queue 3D:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		No shader diagnostics found for this queue.
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 	Device: 0, Queue Copy:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		No shader diagnostics found for this queue.
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 	Device: 0, Queue Compute:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		No shader diagnostics found for this queue.
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:580][127]LogD3D12RHI: Display: D3D12 CreatePlacedResource failed with params:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 	Heap Type: 1
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 	Heap Flags: 192
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 	Resource Dimension: 1
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 	Resource Width: 344064
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 	Resource Height: 1
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 	Format: 0
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 	Resource Flags: 0
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:580][127]LogD3D12RHI: Error: hr failed 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:  at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp:1042 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:  with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:603][127]LogWindows: Warning: Failed to retrieve TPM device information
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:608][127]LogD3D12RHI: Starting late shader associations...
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:608][127]LogD3D12RHI: Late shader associations ignored 3 pipelines based on frame fences
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:651][127]LogD3D12RHI: Created late shader associations, took 43.458300.5ms
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:683][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:685][127]LogNvidiaAftermath: Error: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Writing Aftermath dump to: ../../../../../../assetroot-b0f1a80c2cf238389a28/Saved/Logs/D3D12.0.2025.08.08-00.29.23.nv-gpudmp
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 	Succeeded in writing Aftermath dump file.
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Decoding Aftermath GPU Crash:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 	Device Info:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		Status       : PageFault
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		Adapter Reset: False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		Engine Reset : True
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 	 Page Fault Info:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		GPU VA  : 0x000000238a8be000
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		Type    : AddressTranslationError
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		Access  : Read
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		Engine  : Graphics
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		Client  : GraphicsProcessingCluster
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		Resource 0/2:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Name                : ''
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			GPU VA              : 0x000000238a800000
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Size                : 0x0000000000400000
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Width               : 4194304
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Height              : 1
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Depth               : 1
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			MipLevels           : 1
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Format              : 0
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Is Buffer           : False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Is Texture Heap     : False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Is RTV/DSV Heap     : False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Placed Resource     : False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Was Destroyed       : False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Create/Destroy Count: 2350531
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		Resource 1/2:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Name                : ''
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			GPU VA              : 0x000000238a8be000
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Size                : 0x0000000000009000
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Width               : 66
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Height              : 64
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Depth               : 1
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			MipLevels           : 1
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Format              : 11
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Is Buffer           : False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Is Texture Heap     : False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Is RTV/DSV Heap     : False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Placed Resource     : True
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Was Destroyed       : False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Create/Destroy Count: 2387687
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 	Marker Data:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		No marker info.
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 	Active Shaders:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		4 total.
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		[0]:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Type = RayTracing ClosestHit
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Hash = 2151959831360
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			! Failed to get binary hash (2)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		[1]:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Type = RayTracing ClosestHit
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Hash = 2151959831360
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			! Failed to get binary hash (2)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		[2]:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Type = RayTracing ClosestHit
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Hash = 2151959831360
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			! Failed to get binary hash (2)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 		[3]:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Type = RayTracing ClosestHit
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			Hash = 2151959831360
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 			! Failed to get binary hash (2)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 	JSON Data:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:   {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:     "Base info": {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Application name": "unrealeditor-cmd.exe",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Dump date": "Fri Aug 08 00:29:23 2025",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Dump tick count": 5432843,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Graphics API": "Direct3D 12",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "PID": 5416
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:     }
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:   },
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:   {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:     "OS info": {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Build number": 20348,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Service pack major version": 0,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Service pack minor version": 0,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Windows major version": 10,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Windows minor version": 0,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Windows product type": 3
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:     }
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:   },
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:   {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:     "Display driver info": {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Version": "572.83"
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:     }
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:   },
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:   {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:     "Device info": {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Adapter reset occurred": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Device state": "Error_DMA_PageFault",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Engine reset occurred": true
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:     }
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:   },
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:   {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:     "GPU info": {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Adapter LUID": 25486,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Adapter name": "GA102GL-A"
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:     }
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:   },
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:   {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:     "Page fault info": {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Access Type": "Read",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Client": "Graphics Processing Cluster",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Engine": "Graphics",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Fault Type": "Failed to translate the virtual address.",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "GPU virtual address": 152648278016,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Resource": {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:         "Buffer heap": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:         "Context pointer": 2136880685056,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:         "Create destroy tick count": 2350531,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:         "Depth": 1,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:         "Destroyed": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:         "GPU virtual address": 152647499776,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:         "Height": 1,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:         "Mip levels": 1,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:         "Placed Resource": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:         "Render target / Depth stencil view heap": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:         "Requested API format": "DXGI_FORMAT_UNKNOWN",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:         "Size": 4194304,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:         "Static texture heap": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:         "Width": 4194304
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       },
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:       "Resources": [
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:         {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:           "Resource": {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:             "Buffer heap": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:             "Context pointer": 2136880685056,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:             "Create destroy tick count": 2350531,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:             "Depth": 1,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:             "Destroyed": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:             "GPU virtual address": 152647499776,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:             "Height": 1,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:             "Mip levels": 1,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:             "Placed Resource": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:             "Render target / Depth stencil view heap": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:             "Requested API format": "DXGI_FORMAT_UNKNOWN",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:             "Resource Pointer/Handle": 0,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:             "Size": 4194304,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:             "Static texture heap": false,
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&quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;NNEDenoiser&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;NNERuntimeORT&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;Content Browser - Asset Data Source&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;Content Browser - Class Data Source&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;Content Browser - File Data Source&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;SQLite&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;Capture Manager Core&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;Capture Manager Editor&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;Object Mixer&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;DMX Control Console&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;DMX DisplayCluster&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;Light Mixer&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;DMX Modular Features&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;0.1&quot;,\n\t&quot;FriendlyName&quot;: &quot;AR Utilities&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;DMX Engine&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;Portable Object File Data Source&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;DMX Fixtures&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;Online Subsystem iOS&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;DMX Protocol&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;XInput Device&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;DMX GDTF&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;Analytics Blueprint Library&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;MetaHumanRuntime&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;0.2&quot;,\n\t&quot;FriendlyName&quot;: &quot;Concert - Main&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;Online Subsystem GooglePlay&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;1.0&quot;,\n\t&quot;FriendlyName&quot;: &quot;CompositeCore&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;0.1&quot;,\n\t&quot;FriendlyName&quot;: &quot;BaseCharacterFXEditor&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;0.2&quot;,\n\t&quot;FriendlyName&quot;: &quot;Concert Sync - Client&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;0.2&quot;,\n\t&quot;FriendlyName&quot;: &quot;Concert Sync Core&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;0.1&quot;,\n\t&quot;FriendlyName&quot;: &quot;Apple ARKit Face Support&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;0.1&quot;,\n\t&quot;FriendlyName&quot;: &quot;Apple ARKit&quot;\n}</Plugin>\r\n<Plugin>{\n\t&quot;Version&quot;: 1,\n\t&quot;VersionName&quot;: &quot;0.2&quot;,\n\t&quot;FriendlyName&quot;: &quot;Concert Shared Slate&quot;\n}</Plugin>\r\n</EnabledPlugins>\r\n</FGenericCrashContext>\r\n"
2025/08/08 01:29:51+01:00 openjd_fail: Error encountered while running adaptor: Unreal exited early and did not render successfully, please check render logs. Exit code 3
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:   },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:   {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:     "Active Warps": [
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "GPU PC Address": "ray_tracing_07 @ 0x00003f00",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Shader mapping": null,
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Warp count": 1
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "GPU PC Address": "ray_tracing_06 @ 0x00006a00",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Shader mapping": null,
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Warp count": 1
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "GPU PC Address": "ray_tracing_08 @ 0x00009030",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Shader mapping": null,
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Warp count": 2
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "GPU PC Address": "ray_tracing_08 @ 0x00009050",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Shader mapping": null,
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Warp count": 1
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "GPU PC Address": "ray_tracing_08 @ 0x000090d0",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Shader mapping": null,
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Warp count": 1
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "GPU PC Address": "ray_tracing_05 @ 0x00033c30",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Shader mapping": null,
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Warp count": 6
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "GPU PC Address": "ray_tracing_05 @ 0x00033d20",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Shader mapping": null,
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Warp count": 3
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "GPU PC Address": "ray_tracing_05 @ 0x00033d30",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Shader mapping": null,
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Warp count": 3
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       }
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:     ]
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:   },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:   {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:     "Faulted Warps": [
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Fault Name": "MMU Fault Error",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Shader GPU PC Address": "ray_tracing_07 @ 0x00003b00",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Shader mapping": null
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Fault Name": "MMU Fault Error",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Shader GPU PC Address": "ray_tracing_06 @ 0x00006160",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Shader mapping": null
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Fault Name": "MMU Fault Error",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Shader GPU PC Address": "ray_tracing_08 @ 0x00008df0",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Shader mapping": null
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Fault Name": "MMU Fault Error",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Shader GPU PC Address": "ray_tracing_05 @ 0x00033ba0",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:         "Shader mapping": null
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       }
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:     ]
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:   },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:   {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:     "Fingerprint": {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       "Hash": 126145271975465641,
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:       "Quality": 100
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:     }
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:   }
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: ]
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:51+01:00 ERROR: Entrypoint failed: openjd_fail: Error encountered while running adaptor: Unreal exited early and did not render successfully, please check render logs. Exit code 3
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:   },
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:   {
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:     "Active Warps": [
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       {
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "GPU PC Address": "ray_tracing_07 @ 0x00003f00",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Shader mapping": null,
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Warp count": 1
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       },
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       {
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "GPU PC Address": "ray_tracing_06 @ 0x00006a00",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Shader mapping": null,
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Warp count": 1
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       },
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       {
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "GPU PC Address": "ray_tracing_08 @ 0x00009030",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Shader mapping": null,
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Warp count": 2
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       },
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       {
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "GPU PC Address": "ray_tracing_08 @ 0x00009050",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Shader mapping": null,
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Warp count": 1
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       },
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       {
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "GPU PC Address": "ray_tracing_08 @ 0x000090d0",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Shader mapping": null,
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Warp count": 1
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       },
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       {
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "GPU PC Address": "ray_tracing_05 @ 0x00033c30",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Shader mapping": null,
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Warp count": 6
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       },
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       {
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "GPU PC Address": "ray_tracing_05 @ 0x00033d20",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Shader mapping": null,
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Warp count": 3
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       },
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       {
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "GPU PC Address": "ray_tracing_05 @ 0x00033d30",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Shader mapping": null,
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Warp count": 3
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       }
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:     ]
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:   },
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:   {
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:     "Faulted Warps": [
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       {
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Fault Name": "MMU Fault Error",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Shader GPU PC Address": "ray_tracing_07 @ 0x00003b00",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Shader mapping": null
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       },
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       {
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Fault Name": "MMU Fault Error",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Shader GPU PC Address": "ray_tracing_06 @ 0x00006160",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Shader mapping": null
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       },
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       {
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Fault Name": "MMU Fault Error",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Shader GPU PC Address": "ray_tracing_08 @ 0x00008df0",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Shader mapping": null
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       },
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       {
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Fault Name": "MMU Fault Error",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Shader GPU PC Address": "ray_tracing_05 @ 0x00033ba0",
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:         "Shader mapping": null
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       }
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:     ]
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:   },
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:   {
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:     "Fingerprint": {
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       "Hash": 126145271975465641,
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:       "Quality": 100
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:     }
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT:   }
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT: ]
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT: 
2025/08/08 01:29:51+01:00  
2025/08/08 01:29:51+01:00 STDOUT: 
2025/08/08 01:29:51+01:00 Process pid 5268 exited with code: 1 (unsigned) / 0x1 (hex)
2025/08/08 01:29:52+01:00  
2025/08/08 01:29:52+01:00 ==============================================
2025/08/08 01:29:52+01:00 --------- Exiting Environment: LaunchUnrealEditor
2025/08/08 01:29:52+01:00 ==============================================
2025/08/08 01:29:52+01:00 ----------------------------------------------
2025/08/08 01:29:52+01:00 Phase: Setup
2025/08/08 01:29:52+01:00 ----------------------------------------------
2025/08/08 01:29:52+01:00 Writing embedded files for Environment to disk.
2025/08/08 01:29:52+01:00 Mapping: Env.File.initData -> C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf\embedded_files27n_vk0n\init-data.yaml
2025/08/08 01:29:52+01:00 Wrote: initData -> C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf\embedded_files27n_vk0n\init-data.yaml
2025/08/08 01:29:52+01:00 ----------------------------------------------
2025/08/08 01:29:52+01:00 Phase: Running action
2025/08/08 01:29:52+01:00 ----------------------------------------------
2025/08/08 01:29:52+01:00 Running command C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf\.env\Scripts\unreal-engine-openjd.BAT daemon stop --connection-file C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf/connection.json
2025/08/08 01:29:52+01:00 Command started as pid: 5860
2025/08/08 01:29:52+01:00 Output:
2025/08/08 01:29:52+01:00  
2025/08/08 01:29:52+01:00 C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf>python C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf\.env\Scripts\\unreal-engine-openjd-script.py daemon stop --connection-file C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf/connection.json 
2025/08/08 01:29:52+01:00 INFO: Loading 'init_data' schema from C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf\.env\Lib\deadline\unreal_adaptor\UnrealAdaptor\schemas\init_data.schema.json
2025/08/08 01:29:52+01:00 INFO: Loading 'run_data' schema from C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf\.env\Lib\deadline\unreal_adaptor\UnrealAdaptor\schemas\run_data.schema.json
2025/08/08 01:29:52+01:00 INFO: Applying user-level configuration: C:\Users\job-user\.openjd\adaptors\runtime\configuration.json
2025/08/08 01:29:52+01:00 INFO: Loading 'init_data' schema from C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf\.env\Lib\deadline\unreal_adaptor\UnrealAdaptor\schemas\init_data.schema.json
2025/08/08 01:29:52+01:00 INFO: Loading 'run_data' schema from C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf\.env\Lib\deadline\unreal_adaptor\UnrealAdaptor\schemas\run_data.schema.json
2025/08/08 01:29:52+01:00 INFO: Applying user-level configuration: C:\Users\job-user\.openjd\adaptors\UnrealAdaptor\UnrealAdaptor.json
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: PageFault: PageFault at VA GPUAddress "0x238A8BE000" (GPU 0)
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: PageFault: Last completed frame ID: -1 (cached: 563) - Current frame ID: 564
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: PageFault: Logging all resource enabled: No
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: PageFault: Found 0 active tracked resources in 16.00 MB range of page fault address
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: PageFault: Found 0 active heaps containing page fault address
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: PageFault: Found 0 released resources containing the page fault address during last 100 frames
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: DRED: No breadcrumb head found.
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: DRED: No PageFault data.
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: Video Memory Stats from frame ID 564:
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: 	Local Budget:	21849.74 MB
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: 	Local Used:	18497.06 MB
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: 	System Budget:	64076.76 MB
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: 	System Used:	 994.05 MB
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:702][127]LogD3D12RHI: Error: GPU Crashed or D3D Device Removed.
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: Check log for GPU state information.
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: A GPU mini dump has been written to "../../../../../../assetroot-b0f1a80c2cf238389a28/Saved/Logs/D3D12.0.2025.08.08-00.29.23.nv-gpudmp".
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.25:932][127]LogRHI: Error: Breadcrumbs 'RHIThread'
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT:  - Scene
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT:  - RenderGraphExecute - /ViewFamilies
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT:  - SceneRender - ViewFamilies
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT:  - Frame 127
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: 
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.25:932][127]LogWindows: FPlatformMisc::RequestExit(0, WindowsPlatformCrashContext.ReportGPUCrash)
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.25:932][127]LogWindows: FPlatformMisc::RequestExitWithStatus(0, 0, WindowsPlatformCrashContext.ReportGPUCrash)
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.25:932][127]LogCore: Engine exit requested (reason: Win RequestExit)
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.25:934][127]LogWindows: FPlatformMisc::RequestExit(1, D3D12Util.TerminateOnGPUCrash)
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.25:934][127]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, D3D12Util.TerminateOnGPUCrash)
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.25:934][127]LogCore: Engine exit requested (reason: Win RequestExit; note: exit was already requested)

Does anyone have any experience with this, and any thoughts on what could be causing this and how it could be fixed?

Thanks,
Pavle