Hey! We’re trying to render a rather complex scene, with subsurface scattering, hair shading, and many lights. Occasionally, our renders are failing with the following crash dump:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: - Device 0 Removed: DXGI_ERROR_DEVICE_HUNG
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:579][127]LogRHI: Error: Active GPU breadcrumbs:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Device 0, Pipeline Graphics: (In: 0x8017e322, Out: 0x8017e31b)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017b285) [ Active] Frame 127
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e2e0) [ Active] SceneRender - ViewFamilies
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e343) [ Active] RenderGraphExecute - /ViewFamilies
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e2ea) [ Active] Scene
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e316) [ Finished] Hair
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e317) [ Finished] HairInterpolation(Strands)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e319) [ Finished] HairStrandsInterpolationCurve
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e353) [ Finished] CommitHairRayTracingGeometryUpdates
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e354) [ Finished] CommitHairRayTracingGeometryUpdates
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e355) [ Finished] CommitHairRayTracingGeometryUpdates
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e356) [ Finished] CommitHairRayTracingGeometryUpdates
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e357) [ Finished] CommitHairRayTracingGeometryUpdates
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e358) [ Finished] CommitHairRayTracingGeometryUpdates
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e31a) [ Finished] Nanite::Readback
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e31b) [ Active] PostRenderOpsFX
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e31c) [ Active] FXSystemPostRenderOpaque
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e359) [ Active] GPUParticles_PostRenderOpaque
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e31f) [ Active] Path Tracing
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e320) [ Active] Path Tracing Compute (2880 x 1600)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e322) [ Active] Tile=(0,0 - 2048x1600)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e323) [Not Started] Tile=(2048,0 - 832x1600)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e324) [Not Started] PathTracingPost
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e325) [Not Started] PostProcessing
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e326) [Not Started] LocalExposure
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e327) [Not Started] TextureDownsampleChain
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e328) [Not Started] LocalExposure - Blurred Luminance
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e329) [Not Started] TextureDownsampleChain
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e32a) [Not Started] Bloom
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e32b) [Not Started] Debug Drawing
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e32c) [Not Started] ShaderPrint::DrawView
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e32d) [Not Started] VirtualTextureUpdate
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e35a) [Not Started] SceneRender - ViewFamilies
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e35b) [Not Started] RayTracingGeometry
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e35c) [Not Started] GPUSkinCache_UpdateSkinningBatches
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e3bd) [Not Started] RenderGraphExecute - /ViewFamilies
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e362) [Not Started] UpdateDistanceFieldAtlas
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e364) [Not Started] Scene
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e365) [Not Started] VisibilityCommands
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e366) [Not Started] HairGuideInterpolation
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e368) [Not Started] FXSystemPreRender
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e3bf) [Not Started] GPUParticles_PreRender
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e369) [Not Started] GPUSceneUpdate
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e36a) [Not Started] GPUScene.UploadDynamicPrimitiveShaderDataForView
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e36b) [Not Started] UpdateGPUScene NumPrimitiveDataUploads 15
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e36d) [Not Started] BuildRenderingCommandsDeferred(Culling=On)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e372) [Not Started] PrePass DDM_AllOpaqueNoVelocity (Forced by Nanite)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e3be) [Not Started] ParallelDraw (Index: 0, Num: 8)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e3c0) [Not Started] ParallelDraw (Index: 1, Num: 8)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e3c1) [Not Started] ParallelDraw (Index: 2, Num: 8)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e3c2) [Not Started] ParallelDraw (Index: 3, Num: 8)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e3c3) [Not Started] ParallelDraw (Index: 4, Num: 8)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e3c4) [Not Started] ParallelDraw (Index: 5, Num: 8)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e3c5) [Not Started] ParallelDraw (Index: 6, Num: 8)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e3c6) [Not Started] ParallelDraw (Index: 7, Num: 8)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e374) [Not Started] RenderVelocities
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e3c7) [Not Started] ParallelDraw (Index: 0, Num: 1)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e376) [Not Started] Nanite::VisBuffer
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e377) [Not Started] Nanite::InitContext
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e378) [Not Started] Nanite::VisBuffer
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e37a) [Not Started] Nanite::DrawGeometry
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e37c) [Not Started] MainPass
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e37d) [Not Started] InstanceCulling
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e37e) [Not Started] NodeAndClusterCull
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e37f) [Not Started] PatchSplit
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e380) [Not Started] BuildPreviousOccluderHZB
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e381) [Not Started] BuildHZB
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e382) [Not Started] PostPass
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e383) [Not Started] InstanceCulling
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e384) [Not Started] NodeAndClusterCull
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e385) [Not Started] PatchSplit
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e386) [Not Started] NaniteBasePass
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e387) [Not Started] Nanite::EmitDepthTargets
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e388) [Not Started] HZB
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e389) [Not Started] BeginOcclusionTests
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e3c8) [Not Started] BeginOcclusionTests
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e3c9) [Not Started] ViewOcclusionTests 0
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e3ca) [Not Started] ShadowFrustumQueries
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e3cb) [Not Started] GroupedQueries
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e3cc) [Not Started] IndividualQueries
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e38a) [Not Started] HZB
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e38b) [Not Started] BuildHZB(ViewId=0)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e38c) [Not Started] BuildHZB
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e38f) [Not Started] RayTracingScene
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Device 0, Pipeline AsyncCompute: (In: 0x8017e364, Out: 0x8017e2e0)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017b285) [ Active] Frame 127
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e35a) [ Active] SceneRender - ViewFamilies
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e3bd) [ Active] RenderGraphExecute - /ViewFamilies
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: (ID: 0x8017e364) [ Active] Scene
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:580][127]LogD3D12RHI: Error: Shader diagnostic messages and asserts:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Device: 0, Queue 3D:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: No shader diagnostics found for this queue.
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Device: 0, Queue Copy:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: No shader diagnostics found for this queue.
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Device: 0, Queue Compute:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: No shader diagnostics found for this queue.
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:580][127]LogD3D12RHI: Display: D3D12 CreatePlacedResource failed with params:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Heap Type: 1
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Heap Flags: 192
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Resource Dimension: 1
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Resource Width: 344064
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Resource Height: 1
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Format: 0
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Resource Flags: 0
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:580][127]LogD3D12RHI: Error: hr failed
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp:1042
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:603][127]LogWindows: Warning: Failed to retrieve TPM device information
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:608][127]LogD3D12RHI: Starting late shader associations...
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:608][127]LogD3D12RHI: Late shader associations ignored 3 pipelines based on frame fences
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:651][127]LogD3D12RHI: Created late shader associations, took 43.458300.5ms
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:683][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:684][127]LogRHICore: Error: Shader debug data not found (2151959831360)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:685][127]LogNvidiaAftermath: Error:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Writing Aftermath dump to: ../../../../../../assetroot-b0f1a80c2cf238389a28/Saved/Logs/D3D12.0.2025.08.08-00.29.23.nv-gpudmp
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Succeeded in writing Aftermath dump file.
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Decoding Aftermath GPU Crash:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Device Info:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Status : PageFault
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Adapter Reset: False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Engine Reset : True
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Page Fault Info:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: GPU VA : 0x000000238a8be000
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Type : AddressTranslationError
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Access : Read
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Engine : Graphics
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Client : GraphicsProcessingCluster
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Resource 0/2:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Name : ''
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: GPU VA : 0x000000238a800000
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Size : 0x0000000000400000
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Width : 4194304
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Height : 1
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Depth : 1
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: MipLevels : 1
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Format : 0
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Is Buffer : False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Is Texture Heap : False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Is RTV/DSV Heap : False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Placed Resource : False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Was Destroyed : False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Create/Destroy Count: 2350531
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Resource 1/2:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Name : ''
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: GPU VA : 0x000000238a8be000
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Size : 0x0000000000009000
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Width : 66
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Height : 64
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Depth : 1
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: MipLevels : 1
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Format : 11
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Is Buffer : False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Is Texture Heap : False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Is RTV/DSV Heap : False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Placed Resource : True
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Was Destroyed : False
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Create/Destroy Count: 2387687
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Marker Data:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: No marker info.
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Active Shaders:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: 4 total.
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [0]:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Type = RayTracing ClosestHit
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Hash = 2151959831360
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: ! Failed to get binary hash (2)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [1]:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Type = RayTracing ClosestHit
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Hash = 2151959831360
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: ! Failed to get binary hash (2)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [2]:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Type = RayTracing ClosestHit
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Hash = 2151959831360
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: ! Failed to get binary hash (2)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [3]:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Type = RayTracing ClosestHit
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: Hash = 2151959831360
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: ! Failed to get binary hash (2)
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: JSON Data:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: [
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Base info": {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Application name": "unrealeditor-cmd.exe",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Dump date": "Fri Aug 08 00:29:23 2025",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Dump tick count": 5432843,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Graphics API": "Direct3D 12",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "PID": 5416
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: }
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "OS info": {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Build number": 20348,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Service pack major version": 0,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Service pack minor version": 0,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Windows major version": 10,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Windows minor version": 0,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Windows product type": 3
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: }
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Display driver info": {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Version": "572.83"
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: }
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Device info": {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Adapter reset occurred": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Device state": "Error_DMA_PageFault",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Engine reset occurred": true
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: }
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "GPU info": {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Adapter LUID": 25486,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Adapter name": "GA102GL-A"
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: }
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Page fault info": {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Access Type": "Read",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Client": "Graphics Processing Cluster",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Engine": "Graphics",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Fault Type": "Failed to translate the virtual address.",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "GPU virtual address": 152648278016,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Resource": {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Buffer heap": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Context pointer": 2136880685056,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Create destroy tick count": 2350531,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Depth": 1,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Destroyed": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "GPU virtual address": 152647499776,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Height": 1,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Mip levels": 1,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Placed Resource": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Render target / Depth stencil view heap": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Requested API format": "DXGI_FORMAT_UNKNOWN",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Size": 4194304,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Static texture heap": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Width": 4194304
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Resources": [
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Resource": {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Buffer heap": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Context pointer": 2136880685056,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Create destroy tick count": 2350531,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Depth": 1,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Destroyed": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "GPU virtual address": 152647499776,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Height": 1,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Mip levels": 1,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Placed Resource": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Render target / Depth stencil view heap": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Requested API format": "DXGI_FORMAT_UNKNOWN",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Resource Pointer/Handle": 0,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Size": 4194304,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Static texture heap": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Width": 4194304
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: }
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Resource": {
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Buffer heap": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Context pointer": 2143638428960,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Create destroy tick count": 2387687,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Depth": 1,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Destroyed": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "GPU virtual address": 152648278016,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Height": 64,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Mip levels": 1,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Placed Resource": true,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Render target / Depth stencil view heap": false,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Requested API format": "DXGI_FORMAT_R16G16B16A16_UNORM",
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Resource Pointer/Handle": 2143638428400,
2025/08/08 01:29:41+01:00 ADAPTOR_OUTPUT: STDOUT: "Size": 36864,
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2025/08/08 01:29:51+01:00 openjd_fail: Error encountered while running adaptor: Unreal exited early and did not render successfully, please check render logs. Exit code 3
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Active Warps": [
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "GPU PC Address": "ray_tracing_07 @ 0x00003f00",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Shader mapping": null,
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Warp count": 1
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "GPU PC Address": "ray_tracing_06 @ 0x00006a00",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Shader mapping": null,
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Warp count": 1
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "GPU PC Address": "ray_tracing_08 @ 0x00009030",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Shader mapping": null,
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Warp count": 2
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "GPU PC Address": "ray_tracing_08 @ 0x00009050",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Shader mapping": null,
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Warp count": 1
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "GPU PC Address": "ray_tracing_08 @ 0x000090d0",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Shader mapping": null,
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Warp count": 1
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "GPU PC Address": "ray_tracing_05 @ 0x00033c30",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Shader mapping": null,
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Warp count": 6
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "GPU PC Address": "ray_tracing_05 @ 0x00033d20",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Shader mapping": null,
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Warp count": 3
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "GPU PC Address": "ray_tracing_05 @ 0x00033d30",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Shader mapping": null,
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Warp count": 3
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: }
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: ]
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Faulted Warps": [
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Fault Name": "MMU Fault Error",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Shader GPU PC Address": "ray_tracing_07 @ 0x00003b00",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Shader mapping": null
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Fault Name": "MMU Fault Error",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Shader GPU PC Address": "ray_tracing_06 @ 0x00006160",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Shader mapping": null
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Fault Name": "MMU Fault Error",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Shader GPU PC Address": "ray_tracing_08 @ 0x00008df0",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Shader mapping": null
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Fault Name": "MMU Fault Error",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Shader GPU PC Address": "ray_tracing_05 @ 0x00033ba0",
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Shader mapping": null
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: }
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: ]
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: },
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Fingerprint": {
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Hash": 126145271975465641,
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: "Quality": 100
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: }
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: }
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT: ]
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:51+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:51+01:00 ERROR: Entrypoint failed: openjd_fail: Error encountered while running adaptor: Unreal exited early and did not render successfully, please check render logs. Exit code 3
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: },
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: {
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Active Warps": [
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: {
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "GPU PC Address": "ray_tracing_07 @ 0x00003f00",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Shader mapping": null,
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Warp count": 1
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: },
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: {
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "GPU PC Address": "ray_tracing_06 @ 0x00006a00",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Shader mapping": null,
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Warp count": 1
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: },
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: {
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "GPU PC Address": "ray_tracing_08 @ 0x00009030",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Shader mapping": null,
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Warp count": 2
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: },
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: {
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "GPU PC Address": "ray_tracing_08 @ 0x00009050",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Shader mapping": null,
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Warp count": 1
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: },
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: {
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "GPU PC Address": "ray_tracing_08 @ 0x000090d0",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Shader mapping": null,
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Warp count": 1
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: },
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: {
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "GPU PC Address": "ray_tracing_05 @ 0x00033c30",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Shader mapping": null,
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Warp count": 6
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: },
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: {
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "GPU PC Address": "ray_tracing_05 @ 0x00033d20",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Shader mapping": null,
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Warp count": 3
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: },
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: {
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "GPU PC Address": "ray_tracing_05 @ 0x00033d30",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Shader mapping": null,
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Warp count": 3
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: }
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: ]
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: },
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: {
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Faulted Warps": [
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: {
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Fault Name": "MMU Fault Error",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Shader GPU PC Address": "ray_tracing_07 @ 0x00003b00",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Shader mapping": null
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: },
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: {
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Fault Name": "MMU Fault Error",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Shader GPU PC Address": "ray_tracing_06 @ 0x00006160",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Shader mapping": null
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: },
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: {
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Fault Name": "MMU Fault Error",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Shader GPU PC Address": "ray_tracing_08 @ 0x00008df0",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Shader mapping": null
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: },
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: {
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Fault Description": "A shader instruction caused an MMU fault when accessing memory.\nThis can be caused by shader bugs and binding setup issues, or possibly by a shader compiler bug or shader microcode corruption.",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Fault Name": "MMU Fault Error",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Shader GPU PC Address": "ray_tracing_05 @ 0x00033ba0",
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Shader mapping": null
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: }
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: ]
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: },
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: {
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Fingerprint": {
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Hash": 126145271975465641,
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: "Quality": 100
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: }
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: }
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT: ]
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT:
2025/08/08 01:29:51+01:00
2025/08/08 01:29:51+01:00 STDOUT:
2025/08/08 01:29:51+01:00 Process pid 5268 exited with code: 1 (unsigned) / 0x1 (hex)
2025/08/08 01:29:52+01:00
2025/08/08 01:29:52+01:00 ==============================================
2025/08/08 01:29:52+01:00 --------- Exiting Environment: LaunchUnrealEditor
2025/08/08 01:29:52+01:00 ==============================================
2025/08/08 01:29:52+01:00 ----------------------------------------------
2025/08/08 01:29:52+01:00 Phase: Setup
2025/08/08 01:29:52+01:00 ----------------------------------------------
2025/08/08 01:29:52+01:00 Writing embedded files for Environment to disk.
2025/08/08 01:29:52+01:00 Mapping: Env.File.initData -> C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf\embedded_files27n_vk0n\init-data.yaml
2025/08/08 01:29:52+01:00 Wrote: initData -> C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf\embedded_files27n_vk0n\init-data.yaml
2025/08/08 01:29:52+01:00 ----------------------------------------------
2025/08/08 01:29:52+01:00 Phase: Running action
2025/08/08 01:29:52+01:00 ----------------------------------------------
2025/08/08 01:29:52+01:00 Running command C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf\.env\Scripts\unreal-engine-openjd.BAT daemon stop --connection-file C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf/connection.json
2025/08/08 01:29:52+01:00 Command started as pid: 5860
2025/08/08 01:29:52+01:00 Output:
2025/08/08 01:29:52+01:00
2025/08/08 01:29:52+01:00 C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf>python C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf\.env\Scripts\\unreal-engine-openjd-script.py daemon stop --connection-file C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf/connection.json
2025/08/08 01:29:52+01:00 INFO: Loading 'init_data' schema from C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf\.env\Lib\deadline\unreal_adaptor\UnrealAdaptor\schemas\init_data.schema.json
2025/08/08 01:29:52+01:00 INFO: Loading 'run_data' schema from C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf\.env\Lib\deadline\unreal_adaptor\UnrealAdaptor\schemas\run_data.schema.json
2025/08/08 01:29:52+01:00 INFO: Applying user-level configuration: C:\Users\job-user\.openjd\adaptors\runtime\configuration.json
2025/08/08 01:29:52+01:00 INFO: Loading 'init_data' schema from C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf\.env\Lib\deadline\unreal_adaptor\UnrealAdaptor\schemas\init_data.schema.json
2025/08/08 01:29:52+01:00 INFO: Loading 'run_data' schema from C:\Sessions\session-3661f2ea96214b3b9e192d73ef4df147nqjkjpmf\.env\Lib\deadline\unreal_adaptor\UnrealAdaptor\schemas\run_data.schema.json
2025/08/08 01:29:52+01:00 INFO: Applying user-level configuration: C:\Users\job-user\.openjd\adaptors\UnrealAdaptor\UnrealAdaptor.json
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: PageFault: PageFault at VA GPUAddress "0x238A8BE000" (GPU 0)
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: PageFault: Last completed frame ID: -1 (cached: 563) - Current frame ID: 564
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: PageFault: Logging all resource enabled: No
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: PageFault: Found 0 active tracked resources in 16.00 MB range of page fault address
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: PageFault: Found 0 active heaps containing page fault address
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: PageFault: Found 0 released resources containing the page fault address during last 100 frames
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: DRED: No breadcrumb head found.
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: DRED: No PageFault data.
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: Video Memory Stats from frame ID 564:
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: Local Budget: 21849.74 MB
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: Local Used: 18497.06 MB
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: System Budget: 64076.76 MB
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:700][127]LogD3D12RHI: Error: System Used: 994.05 MB
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.23:702][127]LogD3D12RHI: Error: GPU Crashed or D3D Device Removed.
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: Check log for GPU state information.
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: A GPU mini dump has been written to "../../../../../../assetroot-b0f1a80c2cf238389a28/Saved/Logs/D3D12.0.2025.08.08-00.29.23.nv-gpudmp".
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.25:932][127]LogRHI: Error: Breadcrumbs 'RHIThread'
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: - Scene
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: - RenderGraphExecute - /ViewFamilies
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: - SceneRender - ViewFamilies
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: - Frame 127
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT:
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.25:932][127]LogWindows: FPlatformMisc::RequestExit(0, WindowsPlatformCrashContext.ReportGPUCrash)
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.25:932][127]LogWindows: FPlatformMisc::RequestExitWithStatus(0, 0, WindowsPlatformCrashContext.ReportGPUCrash)
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.25:932][127]LogCore: Engine exit requested (reason: Win RequestExit)
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.25:934][127]LogWindows: FPlatformMisc::RequestExit(1, D3D12Util.TerminateOnGPUCrash)
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.25:934][127]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, D3D12Util.TerminateOnGPUCrash)
2025/08/08 01:29:52+01:00 ADAPTOR_OUTPUT: STDOUT: [2025.08.08-00.29.25:934][127]LogCore: Engine exit requested (reason: Win RequestExit; note: exit was already requested)
Does anyone have any experience with this, and any thoughts on what could be causing this and how it could be fixed?
Thanks,
Pavle