Intermediate level UE Vive blueprint developer required to join our team and become the muscle putting together a Vive demo.
Skills required are a mix of geometry import, collision setup, level placement, audio cue placement, sequencing and basic character interactivity. Prefer availability of 20-30 hours a week or more for an initial period of 1 month.
You don’t need to be a confident Vive developer, just have a Vive for testing during development. Potential for a fulltime role developing the full title if all goes well. Rate negotiable, we don’t have a price in mind, so let us know what you’re worth.