I have a pie menu widget setup that handles both mouse input and thumbstick input, the issue is that the mouse and thumbstick require different corrections to make a proper 360 angle input, so while the effect is the same (highlighting slices of the pie menu) the events are slightly different. So far it works great. The problem is that if I move the mouse and thumbstick at the same time they cause my widget animations to fire on top of each other and it creates a mess. Rather than going back and reworking my animations I simply would like to block thumbstick input if the mouse is moving and vice versa.
Is there an easy built in solution for this?