Interiors larger than exteriors

Hello! How are you doing?

At our studio, we don’t have a specific term for this technique because it can be approached in different ways, depending on your needs. To give you a better answer, I have a few questions:

  1. Can the player or camera instantly enter and exit the building?
  2. Can the player walk around the building to fully grasp its size and dimensions?

Depending on your project’s requirements, these questions help determine the best approach. Some common methods include:

  • Teleporting the player to a new location with a larger interior map
  • Using server travel to switch to a different map
  • Dynamically loading and unloading separate sublevels

If you have a specific game example, please share it so I can understand your case more clearly.

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