this is my first arch-viz project test that I’m using unreal engine.
I’m a freelance technical 3D artist and interior designer, and as great part of my job requires I try to keep up with CG updates on ways of implementing your design in presentable workflow.
anyway so I’ve been following up on UE news and thought It’s high time I created one of my weighty projects with UE. I choose this project in particular because it includes very high poly objects and feeds on natural light to bring out details. two very
important attributes that affect almost every interior project I work on. GI calculation and handling of geometry.
here are some of the screen shots. I hope you like them and I could use your C&C.
this project took me over a month to bring in everything I had learned over past few years. It’s a very steep learning curve specially level blueprinting.