I’m triing to import them and after some troubles I imported them
I opened original fbx files in 3ds and simply exported them as fbx 2013 format , after I converted all textures to tga and imported them too… after that I created all materials and applied them to fbx imported models … (is there a way too short to acheive same resutls??)
I had some troubles with lightning due to some overlap issues but after I created a 2nd uv channel into UE all works fine and all models are correctly displayed…
BUt I noticed that I have problems with collision for my models because all models havent a collision and if I attempt to set a collision from UE editor, all options doesnt work fine due after I set a collision I cannot enter into any room from doors or move into rooms itself…
thanks
I see your video but apart last method in UE static mesh editor I not found a good solution to my problems due after I set collision complexity to : use complex collision as simple I have a good per mesh collision and playable model but not very well collision as I need
about first method I dont know what software models were done but I tried to import models unchecking “One convex hull per UCX” in the import window but the result is the same…
in other words complex collision is a good solution but how can I improve that??
As far as I know there is nothing better than the “use complex as simpel”, because this way really takes the model as the collision mesh For the first way you can use 3ds , blender, maya,… it works the same in every modelling program.
in generale, with using complex collision as simple all works fine but into rooms corner it seems it lack a bit… btw it’s ok for now…
a new problem I noticed is that models seems have onlty internal meshes and collision (this even before I managing with collision) due if I watch models from outside them I see the interior of te model and it doesnt have any external mesh applied to it…
infact in “play mode” I can enter the model trought walls if I’m outside the model and I see into it…but if I launch my level inside the model all works fine and I can see materials/textures and collision works properly…
in 3ds model is displayed correcly and it have external textures applied to it… but when I import it external meshes/textures dont come with it…
You can avoid looking through the mesh when you turn on “two sided” in your material (but this wont fix the collision problem) -> then the textures will be displayed on both sides or when you create a “solid” mesh. People especially use backface culling for interior levels to save some vertices/tris -> ?v=R7lVgCxCa-0