I have a quick question on how to properly use interior lighting for a game.
Now let’s say your game is made of repeating hallways. You surely couldn’t put a light in each hall right? I mean that would be like 200+ point lights… that’s too much…right?
How would you light something like this properly?
See, would you just max out a point light and put it all the way above the map, lighting the entire scene?
Would you create multiple low value lights to put in each hall?
I’m just not really sure what the most optimal way to do this is…
Thanks in advance,