I recently got clearance to post these screenshots of one of my first interior projects I worked on at Transparent House in Jan’16. This was converted and optimized from a 3ds Max scene that was used for vRay renderings, so a lot of the models were very unusable in its original state. Optimization includes polycount reduction, whether it’s removing edge loops or simply remodeling a simpler cleaner model from the original. Having a cleaner model also makes lightmap creation a lot easier and more efficient. Walls, floors, and ceiling had to be separated in segments for efficient lightmap usage as well.
what this particles present? hdri outside have low res, near curtains shadows are wrong, under dinner table light? wood map in single sheet in kitchen (in reality very expensive), everything else seems fine, from 1 to 5 I would give you 4
Haha yeah, the dust motes particle fx don’t seem to capture that well for screenshot purposes. I should probably disable those. Good eye on the other things though. The only thing I’m not sure I understand is the wood map in single sheet for the kitchen? What did you mean by that? Thanks for the comments!
one same map is going over all elements so you can see pattern continue from one element to another, that is possible (in reality) only if whole kitchen is made of single piece of wood, and you know price of that or maybe from single piece of veneer… anyway it stick in to my eye today kitchen is made of MDF with different types of veneer Sometimes dust look great, but I dont like it because it gives every time unrealistic look, dust is only realistic (to me) only if light is passing through volume fog or something like that, people always put snowflakes NEW INTERIOR DOESNT HAVE DUST ALSO one chair in dinning room also left some light maybe you put one mesh through another. Anyway if i was a client I would be very satisfied
Thanks! The final purpose was for a realtime walkthrough, which is where those screenshots are taken from. It was eventually ported over to VR to use with the HTC Vive.