Hey! As long as I know Interior Cubemap MF should work like in the image. Makes sense that it can’t cast a float3 to a float2 but masking one channel won’t work since 2 of the sides won’t look nice and everything I find online shows I’m doing it correctly. Any tip or suggestion? Thanks
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The texture you’re sampling needs to be a texture cube, not a plain texture
Have a look in the starter content folder.
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Greetings @Bumbolla
Welcome to the Unreal Forums! As Clock mentioned, I would recommend starting with ensure the texture is a texture cube. I hope this helps!
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