ive purchased a few smaller marketplace assets this year that had a simple add to project function (meshes and effects etc… nice and easy) but ive recently started working on my player and the control/ animations that accompany it. i purchased a pack from the store (namely a push/pull actor pack) over the weekend but this only comes as a create project option which is new to me…
is there a way in ue4 (other than opening side by side and copying nodes manually) to merge this into my project or BP interface?
e.g can i copy past the files from the dl project to my own then copy past a bulk of the blue prints into each other, will they access each other variables or would this become a messy process with lots of casting ?
i intent to purchase a horror starter pack from the market place i would like to us alongside the push/pull ive got here and i assume it will work in the same way (create project) what will then be the best way of creating a project using a base that contains both assets ?
would really appreciate some pointers on this as i’m sure some of you will have different approaches ![]()
(i’ve seen some similar posts here but havn’t really found what i’m looking for yet sorry if this is a common question)