My mistake; I didn’t realise that I also required the interface class declaration below the UInterface class I.e:
UINTERFACE(Blueprintable)
class WORDPROJECTPROTOTYPE_API UCutsceneInterface : public UInterface
{
GENERATED_BODY()
};
class WORDPROJECTPROTOTYPE_API ICutsceneInterface
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent, Category = "Cutscene Function")
void PerformCutsceneAction();
};