I have right now two pawns for the character to control. One is for a level editor, and the other is for the player. Each have different UI’s so for these I’ve separated the player and editor UI. Within the editor UI there is a ‘mouse lock’ section with different menus that when the mouse is unlocked and useable. In this case I want certain elements to hide during mouselock/unlock states.
If I have two menus like this:
Do I want to create a different actor for each? I’ve only seen that I can remove widgets from parents, or add them the ui, but is there a way to access and hide ‘option1’,‘option2’ & ‘option3’ without switching out out the entire actor or is the widget made to represent a single element and not a whole section of the interface?