Hi Nick and Jeff, sorry for replying at this thread after 2 years…
I have a problem here, I have updated my project’s Build.cs file to include PrivateDependencyModuleNames with SteamVR, but at the #include “SteamVRFunctionLibrary.h” it still says that it could not open the source file… (But I can compile it just fine, UE says compilation finished)
Do you perhaps have any idea why it’s like that?
Note: I need to track the motion controllers, too
Thanks!