Background
I am messing around with a simple shooter simulation, where I want a number of automated turrets to be communicating with a Sim Controller - using BP Interfaces. I had the interfaces working for a simple case of sending info to from the BP_Turret_3 to the Sim_Controller - however when I wanted to include a message with a return value (in this case the ID of a turret as designated by the controller), I found the interface message was not allowing an event to be generated (but only the interface function call). So I had a simple hand-shake approach where the turret requested an ID using Request_Turret_ID, and the Sim_Controller then fired off a Allocate_Turret_ID message immediately (which is listened to by the originating Turret).
(inside the BP_Turret_3 - Master is a reference to Sim_Controller)
(inside Sim_Controller - New param is a poorly named variable of class BP_Turret_3)
Problem
Not sure why when I include an output in the interface message it no longer is able to generate an event. However, even with the simple bi-directional message it doesn’t work… saying that a "Graph named ‘Request_Turret_ID’ already exists in Sim_Controller…even though it doesn’t appear to. When I search for references in Sim_Controller for Request_Turret_ID, I get only the reference to the event (which I’m trying to create/compile) and the interface function.
Question (1) Is there a problem with including outputs to interface messages? (2) Any idea how to identify what is causing the ‘graph already exists’ error? And yes - I do COMPILE everything before hand.