Interface not passing all inputs

Hello all.

I’m currently trying to pass some values through an interface call. Some variables/inputs get passed just fine. Others (new ones) do not. For example, Damage, gets passed. But “Another Float” which is just the absolute value of 10, or 10, doesn’t and gets output as 0 on the other side (neither does the data table row handle or the ‘skill’ string get passed).

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Anyone know what’s going on? Unreal 5.3.2

In regards to the ‘crash’ tag, this being unable to pass variables causes a lot of engine crashes as my end goal is just to print a formatted text actor and it does NOT like null values.

I figured it out, there was a man in the middle interface call that I didn’t realize and that’s what was breaking the input links.

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