Sadly not @Excess3 , or at least in a satisfying way…just found this thread and checked on bug report. It’s marked as “Won’t Fix”, but I don’t see any documented reasoning for that…
Going to questions & answers thread just leads back to this thead.
I mean I didn’t actually expect that replicating interface calls would be intended, but why is this still not supported, if it is officially recognized as a bug, and it has been clearly state that this is intended?
This would clarify a lot of animosity surrounding interfaces, at least providing documentation on replication properties of them would be helpful to say least!
let’s keep faith that epic will eventually fix this bug, will not have fizzled out in vain!
Blueprint interface events cannot be replicated like events, and locally executed blueprint interface events cannot be replicated to the server through event replication
I try this as suggested (if I understood right) but does not work.
The event fire is called, it goes to call FireSRV but the Event FireSRV never runs, the flow dies where the breakpoint is.
Maybe I am not doing correctly.
You can see on the second screenshot, it’s supposed to be set after the interface function call but it never reaches here because the code just die before when it’s supposed to run the interface function on the server.
It’s not doing it and fails, it simply doesn’t do it.
Yay 2025… here i was hoping i was using the RPCs wrong or doing something truly crazy as far as replication goes… but no you have to use some jank work around or wait multiple decades
Can we please unreal fix some of the bugs we’ve had for year and years before progressing to newer and newer versions
Glad we have unreal in the state we do currently don’t get me wrong but the amount of posts i stumble on where somethings been broke/jank for 5+ years is a little worrisome