Interface function changing/removing itself when starting UE5.4.

Hello all,

I have this weird issue that I’ve previously seen on some other posts in regards to Interface functions “resetting” themselves after a restart.

For context, this is a function that’s inherited in a blueprint of the same name. There’s multiple of them that I had and funnily enough I had this issue before… but it just disappeared and I can’t remember if I did something to exactly fix this.

Anyone has any ideas/hints/solutions as to what can cause this and how can I prevent it from happening?

Thank you!