Interface for Utilities


Was just hoping it might be possible to create an interface with Blueprint Editor Utilities?

Would open up this up if I could make an Interface in UMG that could be linked to a Blueprint Utility so that my users could set parameters before executing the utility.

Not sure what you mean, do you mean a way to edit Blueprints in-game?

I think he’s talking about spawning new editor tabs with custom ui elements, forms, etc.

Looks like it is already on roadmap as python is using similar base as bluetilities: