Hi,
I want to use procedural generation to create an overworld to explore and move from node to node with your character. So gameplay wise, you click on specific static actors(in this case, a basic cylinder in the world) to move your character to it using AI controller. To do that, Im using an interface to communicate between a controller and the character. But, I dont want any other types of movement(like moving freely using WASD or click and move to somewhere).
-Created RTS interface
-Created the function “Overworld move command”
-Created the BP’s I shared above
-Added the interface to the BP’s class settings
The only problem is, Map Location variable is not sent through the interface so no movement happens.
Please help if you know what im doing wrong or have a better idea to accomplish this using a different way.
Thanks in advance.