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Interface clickthrough/ UX tweak

Blueprint interfaces are awesome, but following them through code is a little difficult, especially when looking through someone else’s code base.
With other functions, I can just double-click them to go to their implementation given that context, but with interfaces, this doesn’t seem possible.

Ex: Given the following context:
5926ecf42a666ba2fa581d2b522208bcd203c5c9.png

One would desire to click through to the class for the Equipped Mainhand reference. I understand that this presents a number of UX problems, that reference won’t always is that specific class type, what about actors/pawns etc?.

Perhaps classes that implement that interface could be listed in the base Blueprint Interface screen, and provide clickthrough functionality via that menu instead? Ex:
87f1105cff940397b7652abef3ec28f91f4ed2f0.png

UX isn’t really my domain so forgive me if my solution is too naive

I have entered a bug report just yesterday:
https://answers.unrealengine.com/questions/617462/double-clicking-function-nodes-of-interfaces-doesn.html