Blueprint interfaces are awesome, but following them through code is a little difficult, especially when looking through someone else’s code base.
With other functions, I can just double-click them to go to their implementation given that context, but with interfaces, this doesn’t seem possible.
Ex: Given the following context:
One would desire to click through to the class for the Equipped Mainhand reference. I understand that this presents a number of UX problems, that reference won’t always is that specific class type, what about actors/pawns etc?.
Perhaps classes that implement that interface could be listed in the base Blueprint Interface screen, and provide clickthrough functionality via that menu instead? Ex:
UX isn’t really my domain so forgive me if my solution is too naive