Interesting post from AnswerHub on how to setup a Layer Car Paint shader

Rebuilding the Normals

After seeing the video linked by MC Stryker, I was inspired to rebuild my normal maps for the flake. I am using a new normal map and included a new parameter within my material to enable “full flake” The parameter overrides the flake mask, which then boosts the glint effect from the new normal map.

It has massively improved the look of the shader! Thanks for the link MC Stryker!

You will have to excuse the crappy gif, because it certainly doesn’t do it justice!