Yes, a waste of time, instead of the clearly worthwhile effort of editing single vertices in edit mode on a 1.3 million tri mesh. Rofl. Whatever dude.
I just wanted to point out that there’s a Blender-Houdini and Houdini-Blender exchanger, you can check it out here: Exchangers · mifth/mifthtools Wiki · GitHub
You can use it to exchange geometry from Blender to Houdini or vice versa, it’s really useful.