Why are you asking ? Do you use blender , model things ?
Sculpt mode isn’t for , editing vertices.
I take it you don’t model often 
Also, while yes, sculpting can do a lot, blender sculpting is inefficient, because at the moment anyway, the ‘conform to topology’ ability of brush isn’t here. It apparently was removed sometime ago, and working without it, is inefficient . Meshmixer has it, and isn’t slow on millions of verts.
Now you understand 
ty