Maya LT would be a huge problem for us. Our current model in progress is 1.2m tris, but it won’t stay that way once done , and optimized. Thats why I’m forced to use meshmixer by autodesk instead of doing it all in blender, but as this thread progresses, and a big HUGE thanks to autodesk, maybe we need to heavily consider the switch to houdini, maya lt , something, as heavy a heart I feel about that, because blender edit mode is bust for us ( the known issue) with no eta for a fix and I don’t feel entitled to it, just a fact we have to consider.
Houdini Indie ( apprentice for obj isn’t half bad either! ) is a possibility indeed, and I guess at $199 its a steal, though I consider houdini semi scary so I’ve not put alot of time into it just yet, but its certainly on the radar