Steps to Reproduce
- Create New “Interchange Editor Blueprint Pipeline”
- Open the pipeline and add a bool variable called “custom_var”
- Set the “custom_var” Instance Editable and Expose on Spawn
- Select the newly created pipeline in the content browser
- Run the Get_Editor_Property(“custom_var”) function and will run into "Failed to find property error on the custom variable we just created
LogPython: import unreal
sel_asset = unreal.EditorUtilityLibrary.get_selected_assets()[0]
AssetSubsystem = unreal.get_editor_subsystem(unreal.EditorAssetSubsystem)
pipeline_instance = AssetSubsystem.load_asset(sel_asset.get_path_name())
bp_pipeline_var = pipeline_instance.get_editor_property("custom_var")
print(f"BP Pipeline Variable: {bp_pipeline_var}")