I am developing an auto asset import pipeline based on interchange-pipeline and web control, everything goes well, but finally I noticed that when I close Unreal Engine, the skeleton I assgined in interchange pipeline is lost after close ,then reopen unreal
Is it a bug , or do i miss something
I tested this in UE 5.3 and UE 5.5.4
Already fix it, Create an Interchange blueprint subclass, then create the interchange asset from this
BP, and set skeleton, it will not lost the reference after restart UE