Interchange in UE5.5 - The package to load does not exist on disk or in the loader

Hi,

I use the interchange to import GLB file in runtime. With UE5.4, the process work fine. In UE5.5, it’s work in Editor but it fail in a packed version. Any ideas or sugestions to make it work again?

[2024.11.25-18.30.03:459][589]LogStreaming: Display: FlushAsyncLoading(102): 1 QueuedPackages, 0 AsyncPackages
[2024.11.25-18.30.03:459][589]LogStreaming: Warning: LoadPackage: SkipPackage: /game/ImportedAssets/HI6ZtfV/SceneImport_uploads_files_4693167_discoBall (0x5FBE7FDB0CEB0CA9) - The package to load does not exist on disk or in the loader
[2024.11.25-18.30.03:460][589]LogInterchangeEngine: Display: Interchange import: Using stack [OverridePipeline] to import.
[2024.11.25-18.30.03:460][589]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Michael/Downloads/uploads_files_4693167_discoBall.glb]
[2024.11.25-18.30.03:471][589]LogStreaming: Warning: LoadPackage: SkipPackage: /Game/ImportedAssets/HI6ZtfV/Cylinder (0xB4F0F328AD3E4290) - The package to load does not exist on disk or in the loader
[2024.11.25-18.30.03:473][589]LogStreaming: Warning: LoadPackage: SkipPackage: /Game/ImportedAssets/HI6ZtfV/Material_001 (0x3B27C4B1F3EBB7C3) - The package to load does not exist on disk or in the loader
[2024.11.25-18.30.03:484][589]LogStreaming: Warning: LoadPackage: SkipPackage: /Game/ImportedAssets/HI6ZtfV/Sphere (0x7EC94003ABC558F5) - The package to load does not exist on disk or in the loader
[2024.11.25-18.30.03:491][589]LogInterchangeEngine: Display: Interchange import completed [C:/Users/Michael/Downloads/uploads_files_4693167_discoBall.glb]
[2024.11.25-18.30.03:491][589]LogInterchangeEngine: Display: Interchange import cancelled [C:/Users/Michael/Downloads/uploads_files_4693167_discoBall.glb]
[2024.11.25-18.30.04:850][589]LogWindows: Could not start crash report client using …/…/…/Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe

1 Like

The error still present in 5.5.1. Here is the blueprint that works in 5.4 with .glb file but not in 5.5.

Any solution for this?

Is there any update to this issue? Is there any other workaround?

The same error is present in 5.5.2. I didn’t find a other way to import GLB in runtime :frowning:

Do you get nothing in your level?
I tried to repro, what I have is suspicious warnings about “Skip package” like you but I do get my model imported.

I do not have the message about the “using stack …”
I see you do not override the pipelines in the screenshot of the blueprint you shared. Is it an up to date screenshot?
Do you mind sharing the gltf you are trying to import, maybe in a DM?

Hi @UE_FlavienP

I send you a GLB model example by message. It works well in Editor but it give me a fatal error in a packaged software.

For the screenshot, it work like that without Pipeline overide in Editor and package in 5.4.