Hi,
I use the interchange to import GLB file in runtime. With UE5.4, the process work fine. In UE5.5, it’s work in Editor but it fail in a packed version. Any ideas or sugestions to make it work again?
[2024.11.25-18.30.03:459][589]LogStreaming: Display: FlushAsyncLoading(102): 1 QueuedPackages, 0 AsyncPackages
[2024.11.25-18.30.03:459][589]LogStreaming: Warning: LoadPackage: SkipPackage: /game/ImportedAssets/HI6ZtfV/SceneImport_uploads_files_4693167_discoBall (0x5FBE7FDB0CEB0CA9) - The package to load does not exist on disk or in the loader
[2024.11.25-18.30.03:460][589]LogInterchangeEngine: Display: Interchange import: Using stack [OverridePipeline] to import.
[2024.11.25-18.30.03:460][589]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Michael/Downloads/uploads_files_4693167_discoBall.glb]
[2024.11.25-18.30.03:471][589]LogStreaming: Warning: LoadPackage: SkipPackage: /Game/ImportedAssets/HI6ZtfV/Cylinder (0xB4F0F328AD3E4290) - The package to load does not exist on disk or in the loader
[2024.11.25-18.30.03:473][589]LogStreaming: Warning: LoadPackage: SkipPackage: /Game/ImportedAssets/HI6ZtfV/Material_001 (0x3B27C4B1F3EBB7C3) - The package to load does not exist on disk or in the loader
[2024.11.25-18.30.03:484][589]LogStreaming: Warning: LoadPackage: SkipPackage: /Game/ImportedAssets/HI6ZtfV/Sphere (0x7EC94003ABC558F5) - The package to load does not exist on disk or in the loader
[2024.11.25-18.30.03:491][589]LogInterchangeEngine: Display: Interchange import completed [C:/Users/Michael/Downloads/uploads_files_4693167_discoBall.glb]
[2024.11.25-18.30.03:491][589]LogInterchangeEngine: Display: Interchange import cancelled [C:/Users/Michael/Downloads/uploads_files_4693167_discoBall.glb]
[2024.11.25-18.30.04:850][589]LogWindows: Could not start crash report client using …/…/…/Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe