Interchange GLTF importer truncates skeletal mesh bone influences to 4 per vertex

It is the glTF specification that limits mesh bone influences to 4 per vertex. UE is aligned on the format spec.

Where do you get your glTF from? Are you exporting it from a specific DCC?

https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#skinned-mesh-attributes

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