Hello there,
i recently discovered this new Interchange Framework, which seems to be a new way of importing content into Unreal Engine 5. After reading through the manuals, the biggest question i have is:
Will this enable BLUEPRINT ONLY users to create whatever is necessary to import new and not yet supported file formats? Like, can we at some time in the future create our own factories without the need of going through C++?
From my very limited understanding, currently we can “only” alter and redefine pipelines for already supported formats, but i have not found anything about how i could go on about reading a currently completely unsupported format, and then maybe tell Unreal Engine, which part of the file means what and how UE should handle it to make an Asset or Actor from it.
And i don´t mean that for a specific format or having to go through a middleman format like JSON, i mean a general way, that would work for all kinds of formats (if the user knows, how the format is structured etc, aka, there is a manual of what a file looks like and how a program should interpret that data).
It seems like, Blueprint only people cannot create those required factories or link them to Interchange, or is there somewhere documentation about this?
Thanks in advance ![]()