Intercepting an object through UE

Good afternoon, making a game like “Bounce the ball” and the problem is that at the beginning of the game the ball is kicked correctly as required, but after the ball goes outside the arena and Spawn occurs in the center of the arena, then somehow the ball begins to pass through Pawn(Player). I have been trying to figure out what the problem is for the second day, maybe you can help me. I posted a video on youtube to clearly demonstrate this problem.

Are you modifying the collision settings of the ball or player anywhere in blueprints?
Could you share screenshots of the blueprint code used to detect the ball hitting player?

Thanks for the feedback. I figured out what was causing the ball to go through. It was that the ball on the stage is raised 60 cm in height as well as the driving platform and after spawn the ball returned to its original position at height 0 and the ball passed from below without touching the driving platform (Player). Hahah:). I spent so much time on this trivia, I just recently started studying UE while I’m still not completely sick of everything :slight_smile:

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