Hi folks. For the January Jam I made a short walking simulator with a couple of easy puzzles which, provided you explore off the beaten path, provides a surreal little comment about the nature of interactivity in games and how we limit it with conventions. Since then I’ve polished it a bit, expanded the “true” ending, added voice-over and threw it up on itch.io under the title Interactivity: The Interactive Experience.
I think (hope) Allar enjoyed the jam version, and Alexander also mentioned it on the winners stream. A couple of people have likened it to a short, free variation on The Stanley Parable: it’s no where near as good as Stanley :o, but it does tackle similar themes. I thought I’d mention it here in case anyone wants to check out the final version.
Read the full description or download it from itch.io