Interactive Wall Projection with object detection

Hi! I’m looking to design a game in Unreal 5.3 that is going to be projected on a wall such as this:

Players will throw balls at the projected screen and I need options to detect the position of the balls so I can display the collision in the game accurately.

Some companies recommend Kinect v2 or a LiDAR sensor.

So my question is: How do I input the Kinect or LiDAR depth information to Unreal so I can dettect the ball’s precise position when they hit the screen.

Thanks for your help.