is it possible to make a in-engine real-time spline ik, or something with a similar functionality?
I want to do this for a VR avatar where the head position is motion tracked (ie the headsets positional tracking).
UE4 seems to support 2-bone IK but for my Spine setup I want something a bit more fluid and bendable.
Would anyone have any suggestions?
Not sure what exactly you are suggesting I do? I don’t think that I want to physics simulate these joints. I need it to be more stable and predictable than that.
The title is correct, I am asking about if it would be possible to re-create a sort of spline ik, or anything similar.