Hello forum, my name is Daniel and I am a novice developer in Unreal Engine, so I get a lot of things from YouTube, Forums, and some groups.
But I have experience in video game development, since I worked at Unity for six months before the Unreal Engine. I was mostly a programmer, I didn’t do much animation, but I did cutscenes.
And back in November, I wanted to create a game about a space adventure on the planet (Then I was playing Starfield, so the game is about space). I started thinking about the plot and working in Unity at the same time. And since the new year, I have been learning to work on a new game engine, a lot has already been studied, especially in the animation environment.
And recently a very cool game “The Invincible” has been released. Exploring the planet, I came across interactive cut scenes like this everywhere. It is clear that there is not a lot of Level Sequence in this game, and all animations are formed using an animated blueprint. It’s easy to do, but I want to control the camera during this interaction like here. But you tell me that you can turn off Pawn Rotation (Yes, it is possible, and it is even necessary).
I tried 2 options:
- It is every frame during the cutscene to change the camera rotation limit angles in Camera Manager depending on the rotation of the parent Mesh (It seems to be working, but I think there is a better way to implement this)
- This is to fix the camera on the Head bone, and put the IK Goal on this bone and move the entire camera using the IK Rig.
So I would like to appeal to the learned people who deal with first-person games, or even with the developers of this very game